![]() ![]() “We weren’t getting any publisher interest in our free-to-play game and we didn’t feel like we had enough street cred to do a Kickstarter.” ![]() “We kinda made the decision to do this game, and go out on our own and go from the publisher model that we realized was going to shut down the studio,” Geoff Crookes, the art director of Warframe told Polygon. It’s a story that is only becoming more unique in the age of loot boxes and very public stumbles in monetization.Īnd that process began on the first day of release. While Digital Extremes won’t talk about the conversion rate of free to paid players or how large the audience is, outside of noting the daily active players of 2017 was double what it was in 2016, they will talk about how they got here by crafting one of the few non-abusive free-to-play systems in the industry. Patches, updates and fixes are released constantly, where they’re devoured by a vocal but loving audience. Today, Warframe is a successful title with a fiercely dedicated fanbase that supports Digital Extremes’ team of around 160 employees. Giger-esque free-to-play multiplayer game that built on some of their ideas from Dark Sector, a game they developed and released in 2008 to middling reviews. ![]() The team realized the publisher model was going to end up costing them the studio, and began work on a strange, H.R. Digital Extremes has a long history in gaming, from working on the Unreal and Unreal Tournament franchises to creating the multiplayer component for Bioshock 2. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |